Make Zombies Great Again!


This update replaces the outdated skin changer with a new skin shop and adds some changes to player skins.

The default male skin has been changed from SWAT to soldier and default female skin has been changed to a modded skin that was removed a few years ago. We are not yet sure whether the modded skin will be kept or if it will be moved to custom mods installer.

There are 3 skin shops in every public base. Each skin shop includes 5 military type skins that are available to all players. The rest of the skins will stay a VIP feature.

Special thanks goes to TimonMi for contributing to this update.

Status effects

This update imposes a new structure to player status effects.

Status effects are conditions that influence gameplay in some way.
An example of such conditions are drug effects and zombie virus mutations.
Before this update, players were not able to see which conditions are active and how long do they last.
To resolve this issue, each status effect will now have its own icon that will be displayed on the right side of the screen.
To view status effect details, players will simply have to press and hold the 'b' key. These details include the status effect name and timer.
All status effects and their duration are saved to the account.
If the player dies, all status effects will be removed.


Drug items now have their Info tab in the inventory, which includes the description of their effect, duration and other information.

Adrenaline duration has been changed to 30 seconds.
Morphine duration has been changed to 2 minutes.

Some drugs may give the player an addiction.
Addiction is a negative status effect with a duration of 48 minutes (2 in-game days). When using an addictive drug there is a chance to become addicted to it. The percentage of that chance is written in the item's Info tab in the inventory.

Each addiction has different withdrawal symptoms, which will take effect if the player stops using that drug.
At the moment, there are two kinds of addictions (and their withdrawal symptoms):
Dextroamphetamine addiction - Slows down game speed by 20%.
Morphine addiction - Increases damage taken by 50%.

In short, there are three ways a player can avoid withdrawal symptoms:
1. Keep using that drug (there is a chance that addiction timer will be reset)
2. Wait until the addiction is gone
3. Die (removes all status effects)


One of the annoying parts about the infection system was the fact that many players would not notice that they have become infected or what stage of infection they are currently at.
This update includes many new status effects:
Zombie virus I - First stage of the infection (Antidote fully cures the infection)
Zombie virus II - Second stage of the infection (Antidote suppresses the infection for 24 minutes)
Satiated - Once this status effect ends, the zombie player will die. Its initial duration is 5 minutes, but it is set to 10 minutes every time the zombie players eats a human player.
Mutation - Once this status effect ends, a mutation will occur.
Jump boost, Hunter vision, Grapple - Zombie mutations.

Every zombie will also have a Resistance effect status effect, which is the same one Morphine grants; however, it does not expire as long as the player stays a zombie.

There were also some other changes to give zombie players a bit of an advantage:
Grapple hook cooldown when not hooking a player has been reduced to 10 seconds (player hooking still causes 30 second cooldown).
Damage inflicted has been increased by 10 hp.
Jump boost status effect (Hooper legs mutation) now prevents fall damage from small heights.

Inventory, Weapons & Shops

Today we are releasing a set of updates that will introduce new gameplay changes to the server.

The inventory will contain 4 new categories.
All category - lists all items in the inventory.
Favorite category - lists all items in the favorites list.
Weapons & Ammo categories - more about that later.
Items can be added to the favorites list by selecting the item and pressing the 'F' key.
Some items can now include a special description. If an item has such a description, an Info button will appear after selecting it.
Timers for items such as food or medkit can now be cancelled without losing the item.

The update also includes numerous UI improvements.
  • A close button has been added to the top right corner.
  • Items can now be navigated using arrow keys.
  • Various functions are accompanied by sound effects.
  • Newly added items are highlighted in green color.
  • Other design changes.

Weapons and ammo are now included in player's inventory.
Each weapon can be individually equipped or unequipped. This means that it is now possible to have multiple weapons of the same category, for example pistol, silenced pistol and Deagle.

Unequipped weapons are not taken away from the inventory if the player dies, except for throwables (grenades, tear gas). Ammo is always lost regardless of whether the weapon is equipped or not. PvP drops will generate a single pickup with all dropped weapons and ammo.
Weapons are automatically unequipped once the player runs out of their ammo and cannot be equipped again until the respective ammo is present in the inventory.

Each weapon has its own weight, whereas ammo does not add any carry weight to the inventory.
Like any other item weapons and ammo can be dropped.

Weapon stats
In the past the only information players had about their weapon stats was the number of stat points they have accumulated. It was rather cryptic and hard to understand what it actually does. To solve this problem, we have added a couple of new features.
Skill points are just like XP points, once a certain threshold is reached, the skill level will increase. There are three skill levels: Poor, Average and Pro.
Once a player reaches a new skill level, a popup will appear just like it does with leveling up. It will display what exact characteristics of the weapon have been upgraded.

Viewing detailed weapon skill information is also possible by opening the weapon's Info tab in the inventory. It will display your current skill level and weapon characteristics for that skill level as well as the skill points required to progress to another skill level.

The UI of Ammu-Nation and restaurants have been replaced with the inventory interface. Items can be bought by selecting them and then pressing the 'E' key. A window asking to specify the quantity and displaying the price will appear.

Weapon pricing:
Overall, weapons are now much cheaper due to significantly lower ammo prices, however they require a bigger initial investment in order to purchase the weapon itself.

Armor is now available as an item in the Aid category. Its price has been reduced to $1000. Equipping this item will fully replenish player's armor, however it cannot be unequipped like weapons.

Other changes
PvP airdrops now utilize the inventory system and have different items than before.
Melee weapons are now dropped in PvP. This only applies to weapons that are in the inventory (weapons generated in the VIP panel or picked up in bases are excluded).
Houses will contain inventory pickups instead of plain weapons. It will also be visible to players that are invited. Ammo rates in house loot have been increased.
Squad weapon bundles will now only give out ammo to avoid problems such reaching the carrying capacity limit.
Lowered stat point requirement for shotgun and Spaz-12 to inflict PvP headshots from 500 to 200.

ERPhone - Notification badges, music app

Another ERPhone update has been released. This time the update includes various improvements and new features to the current apps as well as the ERPhone itself.

GUI has been resized to better adapt on different screen resolutions.
Apps can now include notification badges in the corner of their icons. Currently this only utilized by the SMS app to display the number of unread messages.

The features of the Music app have been extended.
You can now listen to music by specifying a custom URL.
Audio tracks can also be added to a favorites list which works in the same way as favorite animations list.
To add a custom audio track to your favorite list, play it first and it will appear at the end of the main list. You can then favorite it by clicking on the respective button.

Animations app
Added a search bar.
All current favorite animation lists were reset.

Fixed messages not being sent sometimes.
Fixed level app not updating after leveling up.
Fixed player lists not updating after opening ERPhone.
Fixed search icon not displaying sometimes.

Account security

After a number of cases regarding account scamming, we have started working on new account security measures. Today they become available for the public.

Email verification:
Users can now verify their email addresses.
Registering a new account with an email address will prompt users to verify that email. It is also possible to receive an activation link in the account management panel (F2 -> Account).
Accounts with verified emails will be eligible for an extra layer of security. Unverified email addresses can now be changed or removed without any confirmation.

Login confirmations:
Users with verified email addresses can opt in to email login confirmations by ticking a checkbox in the account management panel.
This feature will prevent any unauthorized devices from logging in to your account.
Such login attempts will be sent to the verified email and the email owner will be able to either confirm it or leave it unauthenticated. A device only needs to be authorized once and can be later used to log in without any confirmation, unless the account owner manually resets all authenticated devices.
The email message will include the IP address and country from which the account has been attempted to log in to.
If an unwanted computer is accidentally authorized, the account owner can deauthenticate all computers in the account management panel.

Email notifications:
Accounts with verified email addresses will receive various notifications regarding their account.
Currently these include:
Password changes
Email changes (with confirmation)
Account deletion
Login confirmations (if enabled)

Settings panel:
Another small addition to the account management panel (F2 -> Account) is last account activity information.
This information will include the date and time of the last login to the account and the IP address of the computer that last accessed it.
The settings panel GUI had some tweaks as well to better appear on lower screen resolutions.

ERPhone - Level and SMS apps

ERPhone now has a brand new SMS app that features a modern style messenger.
There are two lists that contain all players and players you recently had a conversation with. The latter also has a column that displays the number of unread messages.
A new arrow button right next to the search bar can collapse the interface to free up some space for chatting.

Level app
This app displays information about what each level unlocks in addition to the usual level bar information.
The green colored label indicates your current level.

Monthly Top List

There's a new top list that displays top zombie killers within the current month and week.
This update adds the possibility to create top lists within other time frames as well and it is likely going to be used more extensively in the future.

Squads v1.8 - Rank Hierarchy

This updates brings new functionality to the rank system. The main purpose of this update is to increase the security in squads and extend the current permission system.

Rank hierarchy offers a structured way for squad managers to delegate permissions to members. Each rank has a position in the list that determines its hierarchy. The higher the rank's position in the list is, the higher its hierarchy.

Rank hierarchy affects the following permissions:
Set rank - Members who have this permission will no longer be able to set ranks of higher or same hierarchy.
Kick members - Members who have this permission will now only be able to kick members whose rank is of lower hierarchy.
Manage ranks - Members who have this permission will now only be able to edit/delete ranks of lower hierarchy.
Manage permissions - Members who have this permission will now only be able to set the permissions of lower hierarchy ranks and only if they already have those permissions themselves.

A new permission Change rank hierarchy has been introduced. This permission allows members to alter the hierarchy of lower ranks. By default, it is only enabled for Generals.

In order to change rank hierarchy, open the Ranks tab. There will be two new buttons with arrows shifting up and down. To increase the rank's hierarchy, click the arrow pointing to the top, the other button shifts the rank down the list, decreasing its hierarchy.

The General and Private ranks are universal and their hierarchy cannot be changed. This means that the General rank will always be the highest and Private rank will always be the lowest.

Another small change in this update is the squad destroy feature. /destroy command has been replaced with a button that can be found in the Settings tab.

Item scavenging

Various types of wooden boxes will spawn around San Andreas. Once they are broken, there is a chance that a drop will come out of it. Currently such drops can only contain cannabis seeds and wooden boards, however more items unique to different regions will be added in the future.
In this update, zombies no longer drop cannabis seeds nor wooden boards. This will help avoid a flood of drops when farming large numbers of them.

New anti-griefing measure

Today a new anti-griefing measure has been implemented in order to prevent players from team-killing each other in safe zones. Explosions induced by weapons will no longer occur inside green safe zones. This includes rocket launchers, throwables and armed vehicles.